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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000409
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Text File
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1998-04-08
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2KB
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44 lines
FITini
//-----------------------------------------------------
// This is a Turret Object
[ObjectClass]
l ObjectTypeNum = 21
[ObjectType]
st Name = "medturt" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 43 // ID number for this mech type
l Appearance = 0x0500017A
l Duration = -1 // Lasts forever = -1
l MaxDamage = 20 // Number of damage points before BOOM!
l ExplosionObject = 695 // Object Class Number of explosion for Mech
l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 12 // Extent Radius in Meters
l IconNumber = 0
[TurretData]
ul DmgLevel = 22 // How much damage before BOOM
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
l XImpasse = 1
l YImpasse = 1
f ExplosionRadius = 0.0 // How big is my splash Damage Radius?
f ExplosionDamage = 0.0 // How much splash damage do I do?
f Tonnage = 20.0 // How much do I weigh (for sensors)
f AttackRadius = 480.0 // At what radius do I start trying to attack a target
// (i.e. When do I popup, start rotating, etc.)
l WeaponType = 101 // What do I shoot?
// This is the number in the first column of the
// Compbas file for that weapon
l BuildingName = 385
f maxTurretYawRate = 45 //Degrees per second turret yaws
l BasePixelOffsetX = -1 //Where on tile to draw this building.
l BasePixelOffsetY = 60
l PilotSkill = 50
FITEnd